We are a bunch of enthusiasts, creating our first game ever!
We are a small team of 3 students (along with some external help), striving to make a game with love, a lot of research and attention.
We are students of History, Asian Studies, Japanology, Management and Tourism from Ljubljana, Slovenia (Europe).
We all love tabletop games, be it board games or wargames. We started making the game in 2015, when we were all undergrad students, constantly scribbling down ideas, rules and character designs. We have lots of experience with other games so we hope to create something that other will enjoy as well. But basically, we started making this project a reality, because we believe in it and think we made a really fun game that inspires us to write lots of lore! We want to make a unique game, but we take lots of inspiration from the things we love. Our ideal is to create a game that is realistic enough to be convincing even though it is of the fantasy genre. With our love for history, historical martial arts, mythology, strategy and design, we want to create a game that is visually pleasing, inclusive and immersive.
We’re a bunch of enthusiasts, creating our first game ever! We’re a small team of 3 students, striving to make a game with love and a lot of research and attention. Our ideal is to create a game that is realistic enough to be convincing even though it is of the fantasy genre. We love history, historical martial arts, mythology, strategy and design among other things. We want to intertwine these into a game that is visually pleasing, inclusive and immersive.
We are students of history, Asian Studies, Japanology, management and Tourism. Even if these areas are seemingly far from creating a game, we want to implement our knowledge and experience to the best of our abilities.
The main creator and owner of Freecompany.
Yo! Pleasure to meet you!
I'm a big history, warfare, martial arts & mythology nerd.
I generally lead the project development, make character art, do worldbuilding and research related to that. I'm also in charge of rules and general gameplay development.
In a gist, I am the editor, co-designer and co-creator.
I'm a “gamer”, a reader of fantasy books, an anime fan and an ArtStation surfer. I currently
help out as an assistant in all areas.
I frequently find myself immersed in fantasy worlds via books,
which I analyse almost methodically. Apart from that, I like to lose myself in games, anime, series
and manga. I might say I’m guilty of introducing the team to various fantasy elements that inspired
the game ever since the time we were in elementary school. Now I take care of the gameplay
cohesion, balancing, testing and production research.
I could say I have a lot of experience with games, starting with chess when I was 5, then continuing with board- and war- games. I'm very passionate about dungeon-crawler games and D&D. Like the other three, I'm a historical enthusiast and love Japan. Other than that, I like BBQ and baseball 😀
In this project, I'm mostly taking care of development and business-related stuff.
Our vision is to create a fun experience for everyone playing the game.
We hope it is stimulating and entertaining and that it gets everyone together around a table. Our goal is for it to becomes a game that strengthens bonds and creates a space for fantasy enthusiasts to immerse themselves in.
With hopes it won’t just be a game but also an experience, our plan is to write lots of lore, have monthly if not weekly entries on our webpage and make it visually stimulating to boot.
Initially, the game will be published in English, but we intend to translate the rules and lore (at least) into Japanese, Italian and German as soon as possible.
A look into the design process
Currently, apart from the miniatures and the scenery artworks (the cover art and faction art),
which were commissioned, we make everything ourselves. We are slowly broadening our
connections and giving out more commissions. After the Kickstarter, we will see how we will
continue gathering material.
The miniature /character art design process consists of vigorous research into real weaponry
and armor, environments, histories and practicality. We think that realism is, to some extent,
important when making a convincing setting. However, we do implement the fantasy feeling
into everything we design. Sometimes aesthetics take priority over practicality, and we think
that since this is a fantasy game, it is sometimes even necessary (as long as it makes some
Below are some concept art and design process examples. These are handed out to
commissioned artists, who make the corresponding miniatures
(Note that some reality reference pictures were added, that are not our property; these were
used exclusively as an example.)