We successfully funded on Kickstarter! Thank you all for supporting us and making this passion project into a real game! Now our true journey begins.
We are a bunch of enthusiasts, creating our first game ever! We started out making the setting and then the game, which was all made just for our regular get-togethers, where we played into the night. Later, after a lot of our friends told us that they love the game, we started thinking about making it for real.
We are a small team of 3 students (along with some external help), striving to make a game with love and attention.
We are students of History, Asian Studies, Japanology, Management and Tourism from Ljubljana, Slovenia (Europe).
We all love games, be it computer games, board games, skirmish games, or wargames. We started making the game in 2015, when we were all undergrad students, constantly scribbling down ideas, rules and character designs. We have lots of experience with other games so we hope to create something that other will enjoy as well. But basically, we started making this project a reality, because we believe in it and think we made a really fun game that inspires us to write lots of lore! We want to make a unique game, but we take lots of inspiration from the things we love.
Our ideal is to create a setting that is realistic enough to be convincing even though it is of the fantasy genre. With our love for history, historical martial arts, mythology, strategy and design, we want to make it so that is visually pleasing, inclusive, and immersive.
We’re a bunch of enthusiasts, creating our first game ever! We’re a small team of 3 students, striving to make a game with love and a lot of research and attention. Our ideal is to create a game that is realistic enough to be convincing even though it is of the fantasy genre. We love history, historical martial arts, mythology, strategy and design among other things. We want to intertwine these into a game that is visually pleasing, inclusive and immersive.
We are students of history, Asian Studies, Japanology, management and Tourism. Even if these areas are seemingly far from creating a game, we want to implement our knowledge and experience to the best of our abilities.
The main creator, designer and owner of Freecompany.
Yo! Pleasure to meet you!
I have a long history of playing various types of games, be it board games, tabletop games, wargames, computer games etc.
I'm a big history, warfare, martial arts & mythology nerd. Because of this, I feel very passionate about designing this game to be interesting and new in the fantasy aspect, but also plausible and accurate from the historical/martial perspective.
I generally lead the project development, make character art, do worldbuilding and research related to that. I'm also in charge of game rules and general gameplay development.
Main editor, co-designer and co-creator of Eldfall Chronicles.
I love all sorts of games, and so, working on this project has been a dream. Apart from that, I am an avid reader of fantasy books and consumer of other media, an anime/manga fan, an ArtStation surfer, and martial arts enthusiast.
help out as Žiga's assistant in all areas.
I frequently find myself immersed in fantasy worlds via books,
which I analyse almost methodically. Apart from that, I like to lose myself in games, anime, series
and manga. I might say I’m guilty of introducing the team to various fantasy elements that inspired
the game ever since the time we were in elementary school. Now I take care of the gameplay
cohesion, balancing, testing, and I make renders of the miniatures.
I'm the main camera man and if you see any photo or video, I probably have something to do with it. 🙂
The Vision and Future
Our vision is to create a fun experience for everyone playing the game.
We hope it is stimulating and entertaining and that it gets everyone together around a table. Our goal is for it to becomes a game that strengthens bonds and creates a space for fantasy enthusiasts to immerse themselves in.
With hopes it won’t just be a game but also an experience, our plan is to write lots of lore, have monthly if not weekly entries on our webpage and make it visually stimulating to boot.
In regards to the Eldfall Chronicles’ future:
this game is not a one-off, or at least, that was never the goal. We would love to see it grow in every aspect and keep strong connections to you throughout this endeavor. Moreover, our ideal is to one-day release regular content that would keep things fresh. Our plans are to keep expanding Eldfall Chronicles and show you more and more of Calad. We want to establish communities, that would create a space for learning and enjoying the game. Our long-term plan is for this game to reach retail and if we really dream, keep adding new things to our game.
We have tons of content planned: from art, lore, new factions, new models & monsters, gameplay, quests, events, various interactions with you, and more.
We want to establish fun tournaments and organized play (and not only the PVP kind!). Also, we want to create thematic annual events that introduce you to the current happenings in the world and even let you influence the setting (such as invasions of oni demons, worldwide calamities, and open hostilities just to name a few). And visit lots of conventions and meet you in person!
We will also try to make the game accessible to as many of you as possible and strive towards translating it into multiple languages.
A look into the design process
Currently, apart from the miniatures and the scenery artworks (the cover art and faction art),
which were commissioned, we make everything ourselves. We are slowly broadening our
connections and giving out more commissions. After the Kickstarter, we will see how we will
continue gathering material.
The miniature /character art design process consists of vigorous research into real weaponry
and armor, environments, histories and practicality. We think that realism is, to some extent,
important when making a convincing setting. However, we do implement the fantasy feeling
into everything we design. Sometimes aesthetics take priority over practicality, and we think
that since this is a fantasy game, it is sometimes even necessary (as long as it makes some
Below are some concept art and design process examples. These are handed out to
commissioned artists, who make the corresponding miniatures
(Note that some reality reference pictures were added, that are not our property; these were
used exclusively as an example.)