Chronicles from the North PART 8

Welcome back to Chronicles from the North, where we explore the many facets of the upcoming Northern Wind stand-alone expansion. Today, we continue our deep dive into the card types and their use. 

SYNERGY CARDS

Take your party’s teamwork to the next level! Synergy Cards present challenges that test the bonds between your heroes. Completing them unlocks powerful new skills —unique abilities that enhance how your heroes interact and fight together.

Read more here.

EVENT CARDS

Side Quests & Objectives:
Some Events might open up entirely new short side Quests, while others could add a side objective to your upcoming Quest. Either way, tackling these challenges brings rewards, lore, and sometimes influence the campaign!

If you’re lucky, you might just stumble upon a legendary piece of gear or discover a secret path… perhaps one teeming with mischievous green cave-dwellers.

Event cards are your gateway to unexpected twists, tantalizing choices, and thrilling side stories on your journey. They are a supplement to Quests. There are three types: two location-based and one story-based.

Color-Coded Hints:
Each card type has its own distinct color, giving you a hint about what to expect. Story Events are typically brief yet impactful, while Location Events are more intricate — and often packed with greater rewards.

A Taste of Lore:
Every Event card offers a snippet of lore, a window into the world you’re exploring. The segments on the cards provide just enough of a tease to prepare you for the challenges ahead — if you choose to face them.

Choices, Choices:
Sometimes, the card dictates your next move — no room for negotiation! But more often, it presents you with choices. One might a cancellation option, which lets you skip the Event at the cost of a penalty. The rest? They’ll send you diving into the Quest Log’s Secret Log section, unveiling the rest of the Event.

CHAOS CARDS

Chaos Cards are drawn once every round. They introduce instantaneous, combat-related twists that can bend the battlefield, lend a helping hand to the heroes, pile on the pressure, or even throw extra enemies into the fray.

With these cards in play, you’ll never know which way the arrows will fly—so buckle up and embrace the chaos!

UPGRADE CARDS

Upgrade cards represent in-game items that let you gear up your heroes and tweak their abilities until their playstyle fits you like a glove. 

Snag them as quest loot or earn them as sweet, sweet rewards. 

You might get the chance to trade for other shiny trinkets now and then, but remember: loot is precious! Hoard it wisely and spend it shrewdly.

 

AI CARDS

Each Hostile (enemy) is controlled by a unique Behavior (AI) card. 

These cards detail how Hostiles move, act, and react in different scenarios, outlining their Actions, Movements, and Reactions through a hierarchy of patterns.

In combat, Behavior cards serve as a guide for how Hostiles engage with heroes. 

While the default gameplay uses these cards to manage Hostiles, the Game Master has the flexibility to override them, manually controlling Hostiles by relying solely on their profiles.

PROFILE CARDS

The Northern Wind profile cards come with a fresh new design.

Each card displays a model’s origin faction, level, stats, abilities, classes, and inventory—everything you need to play that character with ease. On the back, you’ll find a detailed cheat sheet with descriptions of each ability, perfect for quick reference if you forget what something does mid-game.

Every Hero comes with a set of five profile cards:

  • One for Level I

  • One for Level II

  • And three for Level III, including the Light and Dark specialization options.

These cards are designed to make tracking your Hero’s progression intuitive, while providing all the info you need right at your fingertips.

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