CHRONICLES OF TACTICA XX Spelldancer Voidcaster
Welcome back to Chronicles of Tactica, where we delve into individual models from the Eldfall Chronicles range and learn how to maximize their effectiveness on the tabletop. This week, we’re taking a slight detour from our usual cycle. Instead of Thenion, we’re heading straight to the Sand Kingdoms to take a look at the first feline chimera model, a caster who draws ethereal weapons from the void: the Spelldancer Voidcaster!
PROFILE CHARACTERISTICS & PLAYSTYLE
Costing 17 points and limited to two per list, the Voidcaster isn’t cheap, but also not excessively expensive. Her Classes are Wizard, providing useful rerolls for Elder spells, and Artificer, which effectively means she’s permanently enchanted with Arcane Shield. We’ll unpack that shortly.
Her stats are fairly standard for the Sand Kingdoms—subpar overall—but with a few twists. At SPD 6, she’s the fastest in the faction, which is invaluable. Her INT is only 12 (the lowest in the Sand Kingdoms), while her AG is notably higher at 14. As expected, she’s very lightly armored (ARM 0, HP 1), although Arcane Shield offers some relief.
Her Traits and Skills include the usual Sand Kingdom suspects: Survival (Scorching) and Affinity (Elder). She also has Hit and Retreat, arguably one of the best abilities in Eldfall Chronicles. Combined with SPD 6 and her Attack Spells (more on those soon), she can dash around the battlefield, striking and slipping away before the enemy can mount a proper counterattack.
The Voidcaster’s Inventory is empty, but her Spell list more than compensates. First is Enchanting I, which grants access to Arcane Shield. Thanks to Artificer, this is always active on her, providing some measure of survivability despite her low HP and ARM. But the real draw is Armamancy III, a unique Spell list functioning more like a set of Melee Weapons and Combat Arts:
- Spectral Blades: STK 5 (and STK 3 in reaction), low PW, RCH 0, but growing stronger with each Hit landed. Deadly in both Active and Reactive Roles.
- Void Lance: RCH 6, Armor-Piercing, STK 1 with higher PW. It can hit multiple opponents in a line, great for lining up shots.
- Spectral Greatsword: RCH 2, Sweep I, Armor-Piercing, Stagger, STK 1. A versatile attack with good utility effects.
With these Spells combined with SPD 6 and Hit and Retreat, the Voidcaster becomes a swift, close-quarters spellcaster who can strike from unexpected angles. She excels at weaving in and out of enemy lines, forcing tough decisions and exploiting gaps in enemy defenses.
TOP UPGRADES
- Casting Amplifier:
This could be the only Upgrade recommendation I give you—it’s that good. Granting +4 RCH to all her Spells is extraordinary. It mitigates the main downside of Ethereal Blades (Spectral Blades) and turns your RCH 2 Sweep I Stagger attack into something truly enviable. - Flying Carpet:
If you look beyond Casting Amplifier, doubling down on mobility is key. The Flying Carpet pushes her movement to absurd levels, letting her capitalize even further on Hit and Retreat. - First Aid:
With just 1 HP and large Awareness, First Aid is a predictable but practical choice, increasing her odds of surviving a bad roll.
- Casting Amplifier:
CONCLUDING THOUGHTS
The Spelldancer Voidcaster adds a unique twist to the Sand Kingdoms’ all-spellcaster faction. Her spells feel more like specialized melee weapons than traditional spells, and she pairs this versatility with exceptional mobility, AG 14 for reactive safety, and a touch of durability from Arcane Shield. The result is a high-speed, close-range combat piece filling a distinct niche within the Sand Kingdoms lineup. In capable hands, she can dance through enemy forces, always striking from the most unexpected angles—and leaving her opponents scrambling to respond.
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Earthen Creatures Expansion
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Reinforcements Pack: Wayfarers
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Two-Player Starter Set: Empire of Soga vs. Helian League
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Two-Player Starter Set: Coalition of Thenion vs. Sand Kingdoms
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Sand Kingdoms Faction Starter
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Water Elementals
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Spelldancers (Voidcaster/Aeroturge)
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