flag Coalition of Thenion

Coalition of Thenion

Said to be the most mysterious of all the regions of the world, Thenion is the second land to be occupied by the Rin peoples. Their continent lies in the east. As a contrast to the fairer Helrin, a long exposure to a lightless life has rendered their skin ashen and their characters mischievous and individualistic with a thirst for fulfilment.

As the darkness spread in the Age of Dusk and creeped ever closer to the shores of their homeland, a portion of the Rin peoples went in search of refuge and habitable lands. Swallowed by the persevering night, beaten by the sea which carried them and tormented by that which dwelled within it, they held on to hope and strength by glimpsing dimmed light only once per day. Thusly they endured what seemed as an unending odyssey, now thought to have spanned over a decade. Finally, on an especially clear night, they saw the fleeting moon and as if she herself illuminated them the way, they encountered the island and hoisted their sails. On it, they stumbled upon caverns and caved systems lit by purple and red lights, which emanated from thousands of crystals growing inside them.

They then sparsely went to the still shrouded cold surface, yet, whenever the moon would show herself, they celebrated her and her seven patron gods, marking the equinox as their main festival. They soon pledged to being children of the Moon. Therein originates their name, as they are Thenrin, Rin of the Moon.

They began colonizing the systems underground and after time went on, they became an increasingly elaborate society, creating subterranean cities. Each is ruled by a matriarch, but in them, guilds also vie for influence. Their ethics contrast others of this world and are said to be unconventional, however, they are a people driven by passion, avidity, fierceness; a kind of tempest like spirit that they inherited from the Night. They indulge their everyday life in many pleasantries of the under-cities, merrymaking and brawling their days and nights away. When they get serious, however, they are no strangers to skullduggery or cunning when it comes to achieving their ends. This is also their forte, as the Rin of the Moon are much sought after when planning subterfuges or other “delicate” matters.

The concept of a standing army is unknown to the Thenrin peoples; however, the guilds provide ample support in repelling external threat.

Like their Helrin kin counterparts, they are deeply in tune with mana, but they by large choose using mana latently, as a means of enhancing their physique, rather than spellcasting actively.

flag Coalition of Thenion

Said to be the most mysterious of all the regions of the world, Thenion is the second land to be
occupied by the Rin peoples. As a contrast to the fairer Helrin, a long exposure to a lightless life has rendered their skin ashen and their characters mischievous and individualistic with a thirst for
fulfilment.

As the darkness spread in the Age of Dusk and creeped ever closer to the shores of their homeland, a portion of the Rin peoples went in search of refuge and habitable lands. Swallowed by the persevering night, beaten by the sea which carried them and tormented by that which dwelled within it, they held on to hope and strength by glimpsing dimmed light only once per day. Thusly they endured what seemed as an unending odyssey, now thought to have spanned over a decade. Finally, on an especially clear night, they saw the fleeting moon and as if she herself illuminated them the way, they encountered the island and hoisted their sails. On it, they stumbled upon caverns and caved systems lit by purple and red lights, which emanated from thousands of crystals growing inside them. They then sparsely went to the still shrouded cold surface, yet, whenever the moon would show herself, they celebrated her and her seven patron gods, marking the equinox as their main festival. They soon pledged to being children of the Moon. Therein originates their name, as they are Thenrin, Rin of the Moon. They began colonizing the systems underground and after time went on, they became an increasingly elaborate society, creating subterranean cities. Each is ruled by a matriarch, but in them, guilds also vie for influence. Their ethics contrast others of this world and are said to be unconventional, however, they are a people driven by passion, avidity, fierceness; a kind of tempest like spirit that they inherited from the Night. They indulge their everyday life in many pleasantries of the undercities, merrymaking and brawling their days and nights away. When they get serious, however, they are no strangers to skullduggery or cunning when it comes to achieving their ends. This is also their forte, as the Rin of the Moon are much sought after when planning subterfuges or other “delicate” matters. The concept of a standing army is unknown to the Thenrin peoples; however, the guilds provide ample support in repelling external threat. Like their Helrin kin counterparts, they are deeply in tune with mana, but they by large choose using mana latently, as a means of enhancing their physique, rather than spellcasting actively.
flag Coalition of Thenion

Said to be the most mysterious of all the regions of the world, Thenion is one of the two lands occupied by the Rin peoples. As a contrast to the fairer Helrin, a long exposure to a lightless life has rendered their skin ashen and their characters mischievous and individualistic with a thirst for fulfilment.

As the darkness spread in the Age of Dusk and creeped ever closer to the shores of their homeland, a portion of the Rin peoples went in search of refuge and habitable lands. Swallowed by the persevering night, beaten by the sea which carried them and tormented by that which dwelled within it, they held on to hope and strength by glimpsing dimmed light only once per day. Thusly they endured what seemed as an unending odyssey, now thought to have spanned over a decade. Finally, on an especially clear night, they saw the fleeting moon and as if she herself illuminated them the way, they encountered the island and hoisted their sails. On it, they stumbled upon caverns and caved systems lit by purple and red lights, which emanated from thousands of crystals growing inside them.

They then sparsely went to the still shrouded cold surface, yet, whenever the moon would show herself, they celebrated the Moon goddess, Thea-Luna and her seven patron gods, marking the Lunar equinox as their main festival. They soon pledged to being children of the Moon. Therein originates their name, as they are Thenrin, Rin of the Moon.

They began colonizing the systems underground and after time went on, they became an increasingly elaborate society, creating subterranean cities. Each is ruled by a matriarch, but in them, guilds also vie for influence. Their ethics contrast others of this world and are said to be unconventional, however, they are a people driven by passion, avidity, fierceness; a kind of tempest like spirit that they inherited from the Night. They indulge their everyday life in many pleasantries of the under-cities, merrymaking and brawling their days and nights away. When they get serious, however, they are no strangers to skullduggery or cunning when it comes to achieving their ends. This is also their forte, as the Rin of the Moon are much sought after when planning subterfuges or other “delicate” matters.

The concept of a standing army is unknown to the Thenrin peoples; however, the guilds provide ample support in repelling external threat.
Like their Helrin kin counterparts, they are deeply in tune with mana, but they by large choose using mana latently, as a means of enhancing their physique, rather than spellcasting actively.