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COALITION OF THENION

FACTION

Said to be the most mysterious of all Calad’s regions, Thenion is one of two lands inhabited by the Rin. Unlike their fairer and more orderly kin, the Helrin, the Rin of Thenion—known as the Thenrin—are defined by mischief, fierce individualism, and an unrelenting thirst for fulfillment.

They dwell far beneath the surface, in vast cavern cities carved from natural cave systems and gradually reshaped into intricate, living strongholds. Each major Hollow is ruled by a Matriarch, though power is shared—often contentiously—with the great guilds that vie for influence across all domains of life.

To surface societies, Thenrin customs often appear unruly or unorthodox. Life in the undercities is a constant balance between chaos and control: revels, duels, indulgence, and street festivals fill their days, yet when danger arises, the Thenrin respond with cold calculation and ruthless efficiency.

They do not raise standing armies. Instead, defense is the responsibility of the guilds, which field specialized warriors, spies, and operatives as needed. In all things, the Thenrin favor subtlety over force—where others see treachery, they see strategy.

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THENRIN

The population of the Coalition is smaller than that of the other great factions, yet denser within its settled regions.
The Thenrin themselves are a distinct subrace of Rin, shaped by countless generations of life in darkness. They are one of the first mortal species believed to have been created during the Age of Elders, unlike humans, who are not native to the world of Calad. A single Rin can live for several centuries, with most reaching around two hundred years—witnessing the rise and fall of many human generations.

During the Age of Dusk, as darkness crept ever closer to their ancestral shores, a portion of the Rin fled in search of refuge. Swallowed by the endless night, battered by unforgiving seas, and haunted by what lurked beneath them, they endured a harrowing odyssey—sustained only by the brief, dim light of the moon that appeared each day. This voyage, believed to have lasted over a decade, tested their resilience beyond measure.
At last, under an especially clear sky, they glimpsed the moon. As if guided by Thea-Luna, the Moon Goddess, they then discovered land. They came upon a vast island honeycombed with caves and warm tunnel systems lit by purple and red crystal formations glowing from within the earth. They settled the underground and named the island Thenion.
Though they rarely ventured to the cold, shadowed surface, they would emerge during moonlit nights to worship Thea-Luna and her Seven Patron Gods. The Lunar Equinox became their most sacred festival, and they named themselves Thenrin—Rin of the Moon.

Rin are born with an innate affinity for the arcane.
Thenrin possess innate mana sensitivity. they favor enhancing physical abilities such as strength, agility, and reflexes with mana. This arcane style makes them formidable in close combat and stealth. Some are also proficient in elemental magic, most often tied to water or ice.

Thenrin are defined by their long adaptation to subterranean life.
Their skin tends to be ashen or pale, with tones ranging from silver to violet-gray.
Hair colors include white, ash-blonde, silver, moss green, or the deep black of shadowed stone.
Their luminous eyes adjust quickly to changes in light, a trait well-suited to the crystal-lit caverns they call home.
Physically, they are lean and agile, with pointed ears that mark their Rin heritage.

Thenrin culture is often seen by outsiders as unruly, even indecent, shaped by stark contrasts—sensuality and discipline, revelry and cold pragmatism. Their values center on individuality, ambition, and personal skill, with little regard for tradition or inherited status. Loyalty tends to lie with one’s guild or city rather than family, and social standing is earned, not given. Their society is both meritocratic and matriarchal, governed by those who prove themselves capable, not simply by birthright.

GAMEPLAY

As their lore suggests, the Thenrin do not rely on professional standing armies—an aspect that is clearly reflected in their playstyle. While their models are not particularly resilient, they are the fastest and most mobile of the four major factions.
Thenrin excel at roguish tactics, guerrilla warfare, and deceptive maneuvers. Their units thrive on speed, positioning, and misdirection, allowing you to harass, flank, or disengage at will. Their gameplay encourages you to strike from multiple angles, apply pressure through cunning and stealth, and avoid prolonged head-on engagements.
Mastery of the Thenrin lies in knowing when to appear, when to vanish, and how to exploit openings before slipping back into the shadows.

LORE BLOGS

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PART I

THE MOONLIT REALM

Overvirew: Geography, Society, Politics, Military

THE HIDDEN HOLLOWS

PART II

THE HIDDEN HOLLOWS

Guilds, Devotion, Education, Culture

MODELS

NIGHTSHADE

NIGHTSHADE

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THENRIN SWASHBUCKLER

THENRIN SWASHBUCKLER

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RANGERS-GUILD HUNTER

RANGERS-GUILD HUNTER

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NIGHT-TEMPLE PRIESTESS

NIGHT-TEMPLE PRIESTESS

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SLAYER DRAGOON

SLAYER DRAGOON

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