flag Sand Kingdoms

The Sand Kingdoms

The name Sand Kingdoms refers to the many lush and abundant city-kingdoms, positioned amidst what seems to be a lifeless desert in the west. Many believe it to be the cradle of all civilization on Calad. The Sand Kingdoms are not only the main source of magical knowledge, they are a lively melting pot of cultures and peoples as well as a whirlpool of trade, commerce and invention.

The current settlers laid their foundations atop abandoned remainders of ancient cultures; peculiar and grand, containing innumerate writings of old wisdoms, precious relics of mysterious usage, but apparent to be steeped with power and potential. As they gathered the writings, the cleverest among them started to make sense of them, practicing rituals and incantations they could decipher. They knew that what they discovered was of endless value: a primordial force of nature itself, mana, the energy they learned to harvest and manipulate. Because the sand settlers inhabit the most sterile land in the whole of Calad, they are yet vigorous in keeping and broadening their understanding of the old arts as a means to survive.

In this quest for comfort in an unforgiving land, they have established a social order based on the merit of its inhabitants. The practitioners of magic (which is commonly referred to as arcana), are now known as arcanists. They oversee the workings along the chains of production and other matters of state, supporting other non-arcanists with their daily tasks. The governing bodies consist of the most adept arcanists. 

The Grand Academy is the central governing force above the city-kingdoms called nomes. It is the main patron of the spellcrafting arts and is positioned in the capital Men’Nefer. It is an institution tasked with ensuring prosperity of the nomes, as well as keeping the individual nomes and other external threats in check. In order to continue the cycle of generations, an even greater responsibility is the tutelage of the young who show any promise of becoming arcanists.

flag Sand Kingdoms
flag Sand Kingdoms

The name Sand Kingdoms refers to the many lush and abundant city-kingdoms, positioned amidst what seems to be a lifeless desert in the west. Many believe it to be the cradle of all civilization on Calad. The Sand Kingdoms are not only the main source of magical knowledge, they are a lively melting pot of cultures and peoples as well as a whirlpool of trade, commerce and invention.

The current settlers laid their foundations atop abandoned remainders of ancient cultures; peculiar and grand, containing innumerate writings of old wisdoms, precious relics of mysterious usage, but apparent to be steeped with power and potential. As they gathered the writings, the cleverest among them started to make sense of them, practicing rituals and incantations they could decipher. They knew that what they discovered was of endless value: a primordial force of nature itself, mana, the energy they learned to harvest and manipulate. Because the sand settlers inhabit the most sterile land in the whole of Calad, they are yet vigorous in keeping and broadening their understanding of the old arts as a means to survive.

In this quest for comfort in an unforgiving land, they have established a social order based on the merit of its inhabitants. The practitioners of magic (which is commonly referred to as arcana), are now known as arcanists. They oversee the workings along the chains of production and other matters of state, supporting other non-arcanists with their daily tasks. The governing bodies consist of the most adept arcanists. 

The Grand Academy is the central governing force above the city-kingdoms called nomes. It is the main patron of the spellcrafting arts and is positioned in the capital Men’Nefer. It is an institution tasked with ensuring prosperity of the nomes, as well as keeping the individual nomes and other external threats in check. In order to continue the cycle of generations, an even greater responsibility is the tutelage of the young who show any promise of becoming arcanists.