APOCRYPHA

Eldfall Chronicles – Apocrypha.

New dungeon-crawler coming soon!

DUNGEON CRAWL

Eldfall Chronicles – Dungeon Crawl is a narrative-driven tabletop experience where small groups of characters venture into perilous locations, overcome monsters, solve quests, and progress through stories that evolve over multiple sessions with agency.

Dungeon Crawl primarily emphasizes cooperative and solo storytelling adventures with campaign progression and character development.

Eldfall Chronicles dungeon crawl campaigns are a perfect entry into tactical dungeon-crawlers, combining rich lore, exploration, and dynamic combat.

NORTHERN WIND

Eldfall Chronicles – Northern Wind is a narrative-driven tabletop adventure where four heroes in the making ascend the perilous Mt. Byodo, battle Oni and otherworldly threats, and shape the future of the Empire.

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What makes Eldfall Chronicles Dungeon Crawl unique?

Narrative-Driven Gameplay

Player decisions and Fate mechanics influence future encounters, enemy behavior, and narrative outcomes, making each playthrough unique.

Reactive Combat System

Players play against the game. Enemies use Behavior mechanics that respond dynamically to the heroes’ playstyle — creating tactical encounters that reward smart tactics and cooperation.

Premium Miniatures

Highly detailed miniatures bring heroes and enemies to life, combining visual craftsmanship with immersive tabletop presence.

Cross Compatibility

Fully compatible with Skirmish Wargame—you can use the same miniatures and switch seamlessly between playstyles.

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Frequently Asked Questions

No. Dungeon Crawl has its own complete rule set designed for cooperative and solo campaign play. While it is compatible with the Skirmish system, it can be played entirely on its own.

The Core Box contains everything required to experience the full Dungeon Crawl campaign. Inside, you’ll find hero miniatures, enemy models, modular tiles, a Quest Log, the rulebook, and all essential components needed to play through the complete story.

No. Dungeon Crawl can be played without a Dungeon Master. Enemy Behavior mechanics allow monsters to act automatically, creating a challenging and dynamic experience without requiring an additional player.

Individual quests typically take 60–120 minutes, depending on the scenario and player experience. A full campaign unfolds over approximately 12 sessions on average.

Yes. The updated core rules and additional materials are available as free PDF downloads.

Yes. Branching paths, procedural elements, multiple endings, and different character builds ensure that each playthrough offers a distinct experience.

Yes. Miniatures and character profiles are fully compatible with the Skirmish Wargame system, allowing you to use the same models across both game modes.