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Eldfall Chronicles – Northern Wind is a narrative-driven tabletop adventure where four heroes in the making ascend the perilous Mt. Byodo, battle Oni and otherworldly threats, and shape the future of the Empire.
Narrative Campaign
Story-driven adventures with campaign progression.
Cooperative & Solo
Designed for cooperative and solo play.
Dynamic Combat
Enemies respond to your actions, rewarding teamwork and strategy.
High Replayability
Three branching storylines and 33 possible endings.
Cooperative Experience
Designed for 1–4 players, with each player controlling one or more heroes.
Play Time & Replayability
Quests take 60–120 minutes. Campaigns unfold over ~12 sessions, with branching paths and high replay value.
Premium Miniatures
Highly detailed miniatures bring heroes and enemies to life, combining craftsmanship with immersive tabletop presence.
Narrative-Driven
Player decisions and Fate mechanics shape encounters and story outcomes, making each playthrough unique.
Reactive Combat System
Enemies respond dynamically to your actions, creating tactical encounters that reward teamwork and strategy.
Cross-Compatibility
Use the same miniatures and profiles across both Dungeon Crawl and Skirmish Wargame.
Cooperative Experience
Designed for 1–4 players, with each player controlling one or more heroes.
Play Time & Replayability
Quests take 60–120 minutes. Campaigns unfold over ~12 sessions, with branching paths and high replay value.
Premium Miniatures
Highly detailed miniatures bring heroes and enemies to life, combining craftsmanship with immersive tabletop presence.
Narrative-Driven
Player decisions and Fate mechanics shape encounters and story outcomes, making each playthrough unique.
Reactive Combat System
Enemies respond dynamically to your actions, creating tactical encounters that reward teamwork and strategy.
Cross-Compatibility
Use the same miniatures and profiles across both Dungeon Crawl and Skirmish Wargame.
Familiarize Yourself with the Basic Rules
Learn which components to prepare and understand the core concepts of gameplay.
Free Resources Online
Check The Rulebook
Quick Reference Included
Start with the Quest Log
The Quest Log contains the campaign’s missions, secrets, and branching paths. The first Arc is structured as a tutorial, gradually introducing core mechanics. The Quest Log will guide you on how to begin.
Narrative Campaign
Tutorial Arc
Branching Paths
Play the Game
Work together to explore, fight, and complete your objectives as the story unfolds.
Three Storylines
Tile-based Movement
Immersive Combat
There are several tutorials and how-to-play videos available online on our You Tube channel.
No. Dungeon Crawl has its own complete rule set designed for cooperative and solo campaign play. While it is compatible with the Skirmish system, it can be played entirely on its own.
The Core Box contains everything required to experience the full Dungeon Crawl campaign. Inside, you’ll find hero miniatures, enemy models, modular tiles, a Quest Log, the rulebook, and all essential components needed to play through the complete story.
No. Dungeon Crawl can be played without a Dungeon Master. Enemy Behavior mechanics allow monsters to act automatically, creating a challenging and dynamic experience without requiring an additional player.
Dungeon Crawl is designed for 1–4 players, with each player controlling at least one hero. The system scales to accommodate different party sizes.
Individual quests typically take 60–120 minutes, depending on the scenario and player experience. A full campaign unfolds over approximately 12 sessions on average.
Yes. The updated core rules and additional materials are available as free PDF downloads.
Player choices generate Fate tokens, which are stored until triggered later in the campaign. These can unlock secret storylines, alter difficulty, and influence encounters—often without the players immediately realizing the consequences. Ultimately, accumulated Fate tokens open or close various campaign outcomes and shape the final ending.
The endings are determined by the combined outcomes of three major storylines, allowing for 33 different possible campaign endings.
Yes. Branching paths, procedural elements, multiple endings, and different character builds ensure that each playthrough offers a distinct experience.
Yes. Miniatures and character profiles are fully compatible with the Skirmish Wargame system, allowing you to use the same models across both game modes.
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